Complete guide: Action horror 3D game in Unity 2020
Learn game development basics using Unity 2020 and Rider for C# development. Code a 3D player controller, import models and animations, handle input controls, implement gravity, design gameplay, add special powers, create enemies, and more. Perfect for beginning and intermediate game developers, as well as Unity beginners and curious artistic types.
What you’ll learn
- Game development basics
- Use Unity 2020 and Rider for C# development
- Code a basic 3D player controller
- Import 3D models from Sketchfab
- Use Unity Asset store
- Import animations from Mixamo
- Handle input controls
- Implement gravity
- Design gameplay and add special powers
- Code TELEKINESIS as a special power
- Add zombie enemies
- Code enemy spawner/generator
- Code basic enemy AI
- Code a health system for the player
- Tweak the game to look amazing
- Use sound effects and create a sound system
- Model the terrain, paint trees and grass
- Add atmosphere with the lighting system
- Enable CLOTH SIMULATION for the player’s cape
- Design GUI elements for health etc.
- Import extra fonts, sounds and music
- Create a score system, win and lose scenarios
- Build the game into an executable
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Hi, my name is Jan Jileček and I am a professional game developer with master’s degree in computer science and I’ve been developing games since 2011. My most well known game is Jung’s Labyrinth, a kind of a psychological exploration game, developed in Unity.
We will go through everything you need to create a mature 3D game, where you have the special power of telekinesis to defend yourself against hordes of enemies. I will take you through every step of the creation process and we will create the game together from scratch.
This course will teach you how to:
Prepare your environment
Install Unity 2020 and Rider for C# development
Set up your game development environment
Create your first game
Use Unity Asset store
Import 3D models from Sketchfab
Import animations from Mixamo
Control animations from a script
Handle input controls
Code a basic 3D player controller
Implement gravity
Design gameplay and add special powers
Add zombie enemies
Code enemy spawner
Code basic enemy AI
Code a health system for the player
Code TELEKINESIS as a special power
Tweak the game to look amazing
Use sound effects and create a sound system
Model the terrain, paint trees and grass
Add atmosphere with the lighting system
Enable CLOTH SIMULATION for the player’s cape
Design GUI elements for health etc.
Import extra fonts, sounds and music
Create a score system, win and lose scenarios
(Optional) AURA 2: Add fog and volumetric light
and finally build the game into an executable and have some fun with it!
Who this course is for:
- Beginning and Intermediate game developers
- Unity beginners
- Curious artistic types
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