Unreal Engine 4 First Person Shooter: Lifeforce Tenka Clone
Learn to create a full first person shooter game using Unreal Engine. Develop enemy AI, implement sound and particle systems, construct levels, and more. Perfect for beginner to intermediate users.
What you’ll learn
- Creating enemy AI behaviours using Blackboards, Behaviour trees and tasks.
- Sound Implementation.
- Unreal’s particle system; Cascade.
- Pickups.
- HUD for radar, ammo count and other useful information.
- Player stamina system.
- Animation implementation using locomotion and state machines.
- Core game loop containing a winning and losing condition.
- Level construction, collision and lighting.
- Cached Geometry for unusual animations like a chainsaw.
- Driving animated textures with Blueprint.
- Controlling animated textures in particles.
- Player sprint & slide mechanic.
- Good old camera shake.
- Animated texture creation: turning a physics based simulation or animation into a shader for use in-game.
- Handling game pause events.
- Blueprint class communication.
- Manipulating an armature’s bone at runtime using inverse kinematics.
- A reusable mechanic where we have a locked door that requires a specific key to open it.
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In this course, you will be creating a full first person shooter game which will be heavily inspired by one of my childhood favourites, “Lifeforce-Tenka” by Psygnosis. All of the in-game assets will be made available so we can focus more on being creative with the actual game development process.
Who this course is for:
- Beginner to intermediate Unreal engine users
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