Unreal Engine 4 First Person Shooter: Lifeforce Tenka Clone

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Paid

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Level

Beginner

Last updated on April 28, 2025 4:02 pm

Learn to create a full first person shooter game using Unreal Engine. Develop enemy AI, implement sound and particle systems, construct levels, and more. Perfect for beginner to intermediate users.

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What you’ll learn

  • Creating enemy AI behaviours using Blackboards, Behaviour trees and tasks.
  • Sound Implementation.
  • Unreal’s particle system; Cascade.
  • Pickups.
  • HUD for radar, ammo count and other useful information.
  • Player stamina system.
  • Animation implementation using locomotion and state machines.
  • Core game loop containing a winning and losing condition.
  • Level construction, collision and lighting.
  • Cached Geometry for unusual animations like a chainsaw.
  • Driving animated textures with Blueprint.
  • Controlling animated textures in particles.
  • Player sprint & slide mechanic.
  • Good old camera shake.
  • Animated texture creation: turning a physics based simulation or animation into a shader for use in-game.
  • Handling game pause events.
  • Blueprint class communication.
  • Manipulating an armature’s bone at runtime using inverse kinematics.
  • A reusable mechanic where we have a locked door that requires a specific key to open it.

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In this course, you will be creating a full first person shooter game which will be heavily inspired by one of my childhood favourites, “Lifeforce-Tenka” by Psygnosis. All of the in-game assets will be made available so we can focus more on being creative with the actual game development process.

Who this course is for:

  • Beginner to intermediate Unreal engine users

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    Unreal Engine 4 First Person Shooter: Lifeforce Tenka Clone
    Unreal Engine 4 First Person Shooter: Lifeforce Tenka Clone
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