Godot C# Offline Speech Recognition

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Beginner

Last updated on March 4, 2025 9:53 pm

Learn how to add speech recognition to your Godot C# games with this course. Discover offline speech recognition for lightweight memory and CPU usage. Perfect for C# and Godot Mono Game developers interested in incorporating speech recognition into their games.

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What you’ll learn

  • How to add speech recogition to your Godot C# games
  • Push-To-Talk
  • Setting up Godot for recording
  • Monitoring microphone input levels in code
  • Setting up Audiobuses to not hear oneself through the speakers
  • How to use an external C# library with the Godot engine
  • Preventing the application/game from crashing when using the speech library

A new era of Gaming

A new era of gaming is about to open up with the amazing tool of offline speech recognition. For many years, speech recognition has been available, but then often as part of a operating system, or an online web service, so have therefore never been portable or friendly to the memory/CPU. However, this is all about to change, and is in fact already available.

Trying not to waste you time

I have created the course to be as short as possible, so you can get the “meat”, and get thing up and running as quickly as possible, with other words: I’m trying not to waste your time.

What you will learn

Today most solutions for speech recognition are online-based. But in this course, you will learn how to take advantage of a speech recognition library that offers offline speech recognition, with lightweight memory and CPU usage, thus optimal to incorporate into your games. Even though the speech recognition may not be perfect, it is “good enough” to be used for games, and works with voices from children, male and females.

In the course, you will step by step create a simple project which you can use as your springboard to start and create your own speech controlled games.

It includes:

  • Setting up the speech library

  • Setting up Godot for microphone recording

  • Getting the speech library to work together with the Godot engine

  • Complete project to download and Edit/Run in the Godot engine

Your instructor will be Johan Forsblom, A systems and games developer with a Bachelor of science, and over 7+ years of experience working as a Systems developer.

Who this course is for:

  • C# Developers
  • Godot Mono Game developers
  • Developers interested in speech recognition for games

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    Godot C# Offline Speech Recognition
    Godot C# Offline Speech Recognition
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