Making a Color Switch Prototype using Unity & Playmaker
Learn how to create a hyper-casual game prototype in Unity using Playmaker. Explore game mechanics, level design, UI, and high scores without coding. Perfect for game designers and beginner Unity developers.
What you’ll learn
- How to make a Color Switch prototype in Unity using Playmaker
- Build hypercasual game mechanics with Unity and PlayMaker
- Understand different techniques of using PlayMaker for game design
- Use Playmaker to add control over a player object
- Add consumables to a game level and add interactivity to them
- Make custom and smooth camera control mechanics
- Implement procedural level generation using Playmaker
- Setup UI elements and interactivity
- Build a high score system to keep track of player score
- Create multiple obstacles to a level and animate them
What is this course about?
This course is about creating an entire hyper-casual game prototype using Unity & Playmaker focusing on different elements such as Controlling Objects, Custom Camera Mechanics, Level Design, Procedural Obstacle Creation, UI and High Scores.
Is this course for beginners?
This course is not for absolute beginners of Unity or Playmaker. A basic understanding of how Unity & Playmaker function is recommended to start the course. The course focuses more on implementing the core game mechanics for the prototype than teaching the basics of Playmaker and how states, variables and events function.
Who is this course is for? :
Game designers who are looking forward to make games with ease using PlayMaker in Unity
People who want to learn game development through recreating games
Anyone interested in learning how to make games without coding using Playmaker
Who this course is for:
- Anyone who wants to learn creating game mechanics in Unity
- Playmaker users looking to learn about the full potential of it
- Beginner Unity Developers who are interested in visual scripting
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