OpenGL 4.6 Course – Create photorealistic Volumetric Clouds
Get realistic and stunning volumetric clouds for your flight simulation game or 3D project. Study and modify our source code to meet your needs. Perfect for intermediate to expert graphics programmers.
What you’ll learn
- Real Time Volumetric Clouds – Ray Marching
- Camera Controls
- Editing Parameters
- Obtaining Full Source Code of Volumetric Clouds
Real Time Volumetric Clouds made in Visual Studio 2019 using OpenGL 4.6
Done with Ray Marching!
Source Code provided by THE STEPHANIE MICHAELS SOFTWARE COMPANY.
Clients who purchase this code may use it for your personal or commercial projects.
PERFECT FOR:
Flight Simulation Engines, Real Time Render Engines or any 3D game or Animation Software!
FOR DEVELOPERS:
Need some nice-looking realistic clouds for your custom flight simulation game? Get our source code, study it, and add it to your flight sim game! Why struggle doing it from scratch when you can get a premade sample and just modify it to your needs!!
The demo shown in this video is exactly what is provided in the Visual Studio 2019 Solution.
Just click the .sln file to launch the project and Run the demo.
NAVIGATION W key to move forward. S key to move backward. Q key to move up. E key to move down. Click and drag the mouse to look around.
*****FOR UDEMY STUDENTS*****
We do not provide our Source Code anywhere but on our personal website. Our software is sold exclusively on the Stephanie Michaels Software Company website. What you do get on Udemy is a demonstration of what you will get when you purchase our Volumetric Clouds source code.
Who this course is for:
- Intermediate to Expert Graphics Programmers
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