Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course
Learn how to sculpt and model a realistic Bane bust, create props and accessories, and achieve photorealistic textures and renders in this advanced course. Perfect for intermediate artists with Zbrush and 3ds Max experience. Improve your skills today!
What you’ll learn
- Sculpting muscular body
- Adding Skin details, veins and many more
- Making Bane’s cool props such as t-shirt, mask, gloves, belt
- Making hard surface details with proper topology for clean subdivisions
- Learning important technics for modeling different props
- Making retopology from sculpted mesh
- Cleaning topology after boolean’s operations
- Making UV’s
- Texturing all props for photorealistic looks
- Make custome materials
- Texturin skin material for body and hands
- Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect
- Overview rendering process for Marmoset toolbag and Arnold for 3ds max
- Overview materil configarations
- Light properties and placement
- Explaine how to properly setup rendering configurations
- Denoising image in Arnold
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GOAL OF THE COURSE :
Hi, my name is Oleg and I did this course in collaboration with my brother Bogdan. At the end of this course you will be able to model and sculpt the advanced Bane bust model, you will also be able to make realistic clothes and accessories in Zbrush and 3ds Max from start to finish. Also you will learn how to make a proper topology and UV’s, achieve a photorealistic look for your textures in substance painer 3d and do a stunning renders in Marmoset Toolbag 4 and Arnold for 3ds Max.
IN THIS COURSE YOU WILL LEARN :
Zbrush:
– In this tutorial you will learn how to make organic model in ZBrush
– Initial anatomy sculpting and refining
– Adding Skin details, veins and many more
– Making Bane’s cool props such as t-shirt, mask, gloves
– Making low poly model with zremesher
3ds max:
– Making hard surface details with proper topology for clean subdivisions
– Learning important technics for modeling different props
– Making retopology from sculpted mesh
– Cleaning topology after boolean’s operations
– Making UV’s
Substance Painter:
– Texturing all props for photorealistic looks
– Make custome materials
– Texturin skin material for body and hands
– Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect
Rendering:
– Overview rendering process for Marmoset toolbag and Arnold for 3ds max
– Overview materil configarations
– Light properties and placement
– Explaine how to properly setup rendering configurations
– Denoising image in Arnold
Who this course is for:
- Intermediate students and artists who has Zbrush and 3ds Max experience and who wants to improve their sculpting, poly modeling, texturing and rendering skills.
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