Stylized Head Sculpting in Zbrush + Re-Topology
Learn the process of sculpting stylized characters in Zbrush with this tutorial. Perfect for beginner and intermediate 3D artists and character artists.
What you’ll learn
- 3D sculpting
- Character Sculpting
- Zbrush Sculpting
- Topology for characters
- Stylized Characters
- Head Anatomy
Welcome to my Zbrush tutorial on Sculpting Stylised heads in Zbrush.
in This tutorial, I will demonstrate in front of you how I take a concept by Luigi and turn it into a Zbrush sculpt.
you will see what brushes I use, the method I use to quickly block out the character and in the end, I will show you how I take that stylized head and get it into Topogun for tips on how to retopology for animation purposes.
It is very important to watch all the videos and take notes as you watch and after you finish all the videos you are invited to pick a concept art you like to sculpt and start implementing the process I showed you in the videos.
Practice is what’s going to get you to understand how sculpting stylized characters work, you can watch 20 courses but if you do not get all these skills and tips I share with you in practice you won’t be able to really understand the process.
Please keep in mind that your first Character wont be perfect, this is a trap most students fall into, what you will need is to keep working on it and keep practicing with different heads until you get it right.
Enjoy 🙂
Who this course is for:
- Beginner 3D Artists
- Intermediate 3D Artists
- Character Artists
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