The Designer’s Guide to Motion Graphics

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Last updated on September 11, 2024 2:35 am
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Learn how to use vector shapes for 3D motion graphics in this in-depth tutorial. Save time and create stunning animations with Cinema 4D. Enroll now!

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What you’ll learn

  • How to turn vector shapes into 3D models and graphics
  • Project planning, storyboards and establishing the overall color scheme for the project
  • 3D Modeling with splines/NURBS, the MoGraph cloner in Cinema 4D
  • 3D Animation with sweep NURBS
  • Texturing and creating a seamless environement
  • Animation with the tracer object, MoGraph effectors, manual keyframing, camera movement, rigid body tag, collider tag, and the MoText object
  • Refine the animation with the ‘visible in editor’ and ‘visible in renderer’ functions
  • 3-point lighting
  • Render settings and output
  • Post-production in Adobe After Effects including compositing 3D renders and the cel renders together, tints, blurs, keyframes, color correction, texture, and light effects
  • Sound Design using Garage Band

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In this in-depth motion graphics tutorial you will learn how to use vector shapes for 3D motion graphics. Making use of existing vector artwork for 3D modeling is a huge advantage for designers. It makes the workflow much easier, saves time, and allows the designer to start animating a lot faster in the production process. This tutorial will change the way you use vector graphics.

Project Planning

Learn to properly set up vector files for import into Cinema 4D, clean up stray points, and save to the correct file version. Use storyboards to plan your work and save time in the production process. Establish a color scheme for the overall look and feel of the motion graphics animation.

3D Modeling

These lessons focus on importing vector paths into Cinema 4D and creating 3D geometry. You’ll learn how to create extrusions, use the MoGraph cloner to duplicate models, and set up simple animations using sweep NURBS.

Texturing

The next step is to texture all the models by setting selections, creating and assigning materials. These lessons demonstrate how to create the environment for the animation and using Cinema 4D’s compositing tag.

Animation

In these lessons, you will learn how to effectively use the MoGraph cloner for animating the models. Additional tools and topics that will be covered are the Tracer Object, MoGraph Effectors, setting key frames, camera animation, sweep NURBS animation, the timeline, rigid body tag, collider tag, and the MoTex Object.

Refinement

Once the animation is complete, you will learn how to clean up your scene using the ‘visible in editor’ and ‘visible in renderer’ functions.

Lighting

These lessons deal with setting up a three-point light system using main, fill, and rim lights. The topics that will be covered are light placement, light intensity, enabling shadows, and controlling the density and color of the shadows.

Render Settings

The last step in the 3D process is rendering. Output size, file export, save paths, CEL rendering, anti-aliasing, and ambient occlusion will be explained.

Post-Production

Using Adobe After Effects, you will learn how to combine the 3D render and CEL renders together. Tints, blurs, keyframes, color correction, texture, and light effects will be added to the animation for additional visual impact.

Sound Design

Using Garage Band you will learn how to create a sound track for the animation. This chapter starts by using a royalty-free music track for the basis of the sound design. From there you will learn how to add audio effects and align them to transitions in the animation.

This in-depth tutorial is approximately 6 hours in length and primarily uses Cinema 4D for the 3D aspect. 

Ready to take a deep dive into motion graphics using Cinema 4D? Enroll today.

Who this course is for:

  • Graphic Designers interested in learning 3D
  • 3D Artists interested in exploring a variety of motion graphics techniques in Cinema 4D

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    The Designer’s Guide to Motion Graphics
    The Designer’s Guide to Motion Graphics
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