ZBrush Beginner’s Course: Sculpting Crile the Crocodile

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Beginner

Last updated on April 18, 2025 5:34 pm
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Learn how to navigate and customize the ZBrush UI, translate 2D concepts into 3D, color and texture in ZBrush, and present and render your work. Perfect for beginners and intermediate sculptors looking to improve their skills.

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What you’ll learn

  • Getting Started in ZBrush
  • Learn how navigate and customise the ZBrush UI to bend to your will!
  • Learn how take a 2D concept and translate it into 3D
  • Learn how to colour and texture in ZBrush
  • Make use of simple tehniques to achieve complex results
  • Learn how to use the blender interface
  • Learn how to present and render your work with blender
  • Learn simple composition techniques to deliberately draw attention

Hey Everyone and welcome to my COMPLETE ZBrush Beginners Guide!

In  this tutorial, aimed at complete beginners, I will take you through all  the necessary skills needed to take a 2d concept from base to block-in  and finally to render! The process will be covered in 4 Parts and each  Part will contain a unique goal and a set of homework videos to make  sure we are on the same page. This course is also accompanied by a free YouTube complete beginners guide to ZBrush which is aimed at the student  who is stepping into the 3d world for the first time!

I look forward to our journey together!

Regards,

Thivolan Moodley.

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FAQ:

Who is this course for?

The  complete beginner looking for a comprehensive guide to ZBrush and 3d  sculpting; for those of you who have some experience i would recommend  going through my beginner series on YouTube anyway but if you think you  are confident enough you can make use of the beginner videos already in this course…

What 3d modelling techniques do you cover specifically?

In  this course i go through basic and intermediate organic modelling and  anatomy for the crocodiles as well as simple hard surface modelling  techniques for the base and a little bit of rendering and material  properties in Blender for the final renders. There are, of course, more  things i cover but the tutorials ahead will let that speak for itself!

I am a total beginner, what do i do if i get stuck or cant get through a specific concept?

Easy,  you can contact me on Udemy etc.  and let me know which video might be catching you off guard; I do  provide homework videos to explain the more complicated concepts but you  can always let me know if something is just not sticking/ working on  your side… You can also checkout my YouTube channel (you should  already have watched the beginner YT series by now) which has a plethora  of comprehensive ZBrush beginner, intermediate and advanced videos or  you can comment on one of my videos asking a specific question about the  relevant videos content.

Can I 3D print this?

Of  course! As long as you know how to prepare and 3D print something (I do  not cover that here as it is a separate subject) it shouldn’t be a  problem.

Is this a game ready model?

No.  I do not make use of a full game ready pipeline in this tutorial as  that requires a different set of steps to achieve. You can, however,  make use of the high and low poly modelling techniques i use here in a game model Pipeline.

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A summary of each part and what to expect:

Part 0:

This  is the beginners guide to ZBrush part and here i will cover most of the  skills needed to get through the series; the other videos will ease you  into the other concepts and techniques. Please make sure to checkout my  free beginners course on YouTube; i made that course in conjunction  with this so that anyone, with access to a browser, can learn ZBrush  from the ground up … it’s also there to accompany this course,  specifically made for beginners.

Part 1:

By  the end of this Part we will have made a simple character with basic  details and form blockouts. You will also, at this point, have a pretty  firm grasp of the ZBrush program and its intricacies – as long as you’ve  done the homework, that is. The Homework throughout this course will  cover various subjects to make sure the topics covered are well  integrated into your sculpting arsenal.

Part 2:

In  this part we will go over finishing the details of the models as well  as the creation of the base; this will involve using some pretty cool  hard surface techniques and sculpting tricks. The base will not only  help sell the characters but it will also help ground our sculpt in a  real world scene… a stylized real world scene.

Part 3:

In  Part 3 we will finally get to paint and texture our models to really  sell the believability of our sculpt. After that we will take our model  into Blender (a free program) to create some stunning renders. Lastly we  will go over presenting in photoshop and adding some finishing touches  to the renders!

My Background:

Hey guys,  Thivolan here. I am a 3D Artist with over 8 years of experience  built from Mechanical, Architectural, Organic and Anatomical modelling  and rendering. I have helped firms create more dynamic renders,  increased workflow with 3d modelling and now I’m bringing all that to  you! I’m in constant search of the best ways to achieve great results  with my free and paid tutorials and I hope your Journey is as inspiring  as mine! The lessons ahead will take you from a 3d Noob to a Sculpting  Maniac and i cant wait for you to see whats in store!

See you in the course!

Thivolan Moodley

Who this course is for:

  • Beginner 3D and sculptors alike who want to learn how to translate 2D concepts into 3D
  • Beginner Zbrush artists overwhelmed by what the program has to offer
  • Students looking to up their presentation and render quality
  • Intermediate Sculptors looking for tips and tricks within ZBrush

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    ZBrush Beginner’s Course: Sculpting Crile the Crocodile
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