Economic Applications of Game Theory

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Course facts
  • Payment: Free, no certificate
  • Credits: Non Credit
  • Learning style: Self-paced, start anytime
  • Resources: Exams; Instructor Insights; Lecture Notes; Lecture Videos; Problem Sets
MIT OpenCourseWare details
  • As taught in: Fall 2025
  • Department: Economics
Created byMIT
Available onMIT OpenCourseWareMIT OpenCourseWare

Course Details
Learning Style

Start Anytime

Level

All Levels

Study Mode

100% Online

Outcomes
Academic Credits

Non Credit

Price & Terms
Pricing Model

Free Content (No Certificate)

Technical
Content Medium

Video Based

Specification
Access

Free Access

Academic Level

Undergraduate

SKU: economic-applications-game-theory Category: Tag: Brand:

Game theory for economics: dominance, Nash equilibrium, backward induction, repeated games, auctions, signaling, and cheap talk, in recorded lectures.

At a glance
LevelAll Levels
AccessFree access
FormatVideo Based
As taught inFall 2025
DepartmentEconomics
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Game theory is the mathematical analysis of strategic interaction, where one person’s best decision depends on what others decide: chess and poker, but also cartels, political competition, voting, bargaining, auctions and evolution. This course introduces its fundamental tools in recorded lectures, including dominance, Nash equilibrium, backward induction, repeated and Bayesian games, signaling and cheap talk, with economic applications throughout.

What You Will Achieve

  • Represent strategic situations as games and find dominant strategies
  • Solve for Nash and subgame-perfect equilibria using backward induction
  • Analyze repeated games, the folk theorem, and implicit cartels
  • Apply Bayesian games to auctions, signaling, and bargaining with incomplete information


Program Overview

Static Games and Equilibrium

Decisions, strategies and the core solution concepts.

  • Individual decision-making and the representation of games
  • Dominance and rationalizability
  • Nash equilibrium and imperfect competition
  • Zero-sum games

Dynamic and Repeated Games

Strategy over time and the value of reputation.

  • Backward induction and negotiation
  • Subgame-perfect equilibrium and bargaining
  • Finitely and infinitely repeated games
  • The folk theorem and implicit cartels

Games with Incomplete Information

Strategy when players know different things.

  • Bayesian games and Bayesian Nash equilibrium
  • Auctions, revenue equivalence, and ad auctions
  • Perfect Bayesian equilibrium and signaling
  • Cheap talk and common knowledge

Course Completion


Job Outlook

Game theory is used in economics, auction and market design, competition policy, political science, negotiation and the design of pricing and online advertising systems.


Before you start: 14.01 Principles of Microeconomics; and one of the following: 14.04 Intermediate Microeconomic Theory; 14.30 Introduction to Statistical Methods in Economics; 6.041 Probabilistic Systems Analysis and Applied Probability; 18.05 Introduction to Probability and Statistics

Our take

Good for: Learners who want a rigorous, application-rich first course in game theory, taught through in-class games.

Keep in mind: Solutions to the problem sets and exams are not published, so you have to check your own answers against the lecture notes and videos.

Bottom line: A recorded game theory course that keeps economic applications in view, ending on auctions, signaling and cheap talk.

Frequently Asked Questions

Which economic applications does the course cover?

Imperfect competition, negotiation and bargaining, implicit cartels in repeated games, auctions and revenue equivalence, ad auctions, and signaling, among others.

Are solutions available?

No. The problem sets and the exams, a 2025 midterm and a 2024 final, are published without solutions, so they are best used for self-testing.

How were the problem sets used in class?

They were assigned but not collected; in-class quizzes on the problem set material took their place, because generative AI could solve most of the questions.

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