Concept Art for Video Games
Learn to create scenes with a professional finish for AAA video games
Nacho Yagüe is an art director and concept artist who has worked with Ubisoft to create video games such as Assassins Creed Unity, Watch Dogs 2, and Splinter Cell: Blacklist. Explore the workflow of a professional concept artist and learn—through his drawings—how Nacho actively participates in every phase of production, solving artistic and design problems for AAA video games.
In this course, Nacho teaches you how to prepare a piece of concept art while taking all the peculiarities of video-game creation into account, including level design, textures, and animation. In addition, learn to use brushes that simulate traditional painting and apply different tools and techniques to optimize your work.
Start by familiarizing yourself with Nacho’s work and his influences. Discover the role of a concept artist in the world of video games and the production phases these professionals are involved in.
Kick off your project by studying the brief and following Nacho’s steps to select the main concepts needed to shape your designs. Get a first-hand look at the tools that he regularly uses to create his scenes.
Now you know what you need for your project, it’s time to make your own custom shapes—an extremely versatile technique to help you create compositions quickly and efficiently. Then, develop your compositions adding color and texture before hearing some parting tips from Nacho on the most attractive way to present them to an art director or client.
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