Professional Modeling of 3D Cartoon Characters
Learn to design characters for animation with ZBrush and 3ds Max
Character modeler Juan Solís has dedicated his career to creating countless 3D cartoon characters over the past two decades, working for top studios like Disney Animation, DreamWorks, Ilion Animation Studios, and Blur Studio on high-profile projects such as Frozen, Trollhunters, Spiderman, and Tadeo Jones.
If there’s one thing he’s learned through experience, it’s that there are notable differences between modeling 3D characters for a personal project and doing so for a professional production. In this course, Juan teaches you how to model characters in collaboration with the art department and prepare them to star in an epic animated production.
Get started by exploring Juan Solís’s work and his influences as he gives you a tour of the projects and artists that have inspired him.
Learn to analyze a brief and search for references to define the look and feel of your project and sketch out a first draft of your character.
Next, start modeling by blocking in your character’s basic shapes, ensuring its proportions are correct. Move on to the sculpting phase to add detail to your character and shape its pose.
Once you’ve finished this first stage, prepare a presentation for your client with a turnaround animation and various stills depicting the character from different angles.
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