3D Interior Architecture with Unreal Engine 4
Learn how to create hyper-realistic renders in real-time from scratch
The process of creating and representing an architectural project doesn’t stray too far off that of a videogame: you import the models to be used, prepare a library of 3D elements, and place your objects and characters in a scene to see the results immediately.
Miguel Albo is an architect that specializes in the creation of 3D architecture renders with Unreal Engine 4, creating all types of virtual reality experiences. In this course, he teaches how to create 3D interior architecture renders with Unreal Engine 4. Learn how to work in 3D starting with the importing and management of models, illumination, and materials, to the creation of a character that enables the viewer to virtually visit each space.
Start the course by getting to know Miguel Albo, his professional achievements and where he draws his inspiration from.
Next, he shows you how to look for references for 3D visualizations and prefabs to use in your scenes, as well as preparing your own 3D models and importing them to Unreal to create new projects with your new resources.
Learn how to build your 3D scene efficiently, creating realistic PBR materials with formulas, as well as how to create high quality lighting.
Miguel then shows you how to apply post-processing effects in Unreal to achieve a variety of visual finishes and how to render images, both aesthetically and for video sequences.
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