3d Max organic modeling and uvs

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Beginner

Last updated on October 12, 2024 10:18 am
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Learn 3ds Max modeling fundamentals and techniques in this comprehensive course. Perfect for animators, architects, designers, and video game designers.

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What you’ll learn

  • 1-One of the topics extensible covered in this course is how to work with Editable Poly. Deep understanding of this subject is critical in the development of co
  • 2-Course Overview: 3ds MAX, a 11 hours product from Autodesk, is widely used as a modeling and texturing. Max (the way the software is commonly refer in the cg
  • 3- What you will learn At the endo of the day this course will equip the student with all the tools necessary to succeed in developing hi end, detailed models i
  • 3- Another of the mayor topics extensible cover in this course is the proper utilization of the modifier UVW Unwrap, so let’s talk about a little about this inc

Course description

This course is updated for 3ds and focuses on complex modeling and texturing techniques.

The class document in detail the creation of different characters that can be used in animation, illustration or video games.

The different case studies were carefully selected to illustrate the most popular and effective modeling strategies.

The class also covers in great detail the process of unwrapping and creation of

customized realistic textures.

Upon the completion of the class the student will be able to model and texture just about any character to be implement in animation or illustration or video games.

What you’ll learn

In this course, 3ds Max Modeling Fundamentals, you’ll learn plenty of tips and tricks and the fundamentals of some of the most commonly used tools for 3ds Max, all taught in a project-based approach. First, you’ll begin by looking at the various types of geometry available to you, and you’ll learn how to organize your model into hierarchies and keep your scene clean and efficient. Next, you’ll take a look at several modeling tools including polygon modeling tools like Extrude and the Swift Loop tool for adding resolution, spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. Finally, you’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape your models. After watching this course, you’ll have a better understanding of how these tools work together, and you’ll be able to create your own modeling solutions and come up with a workflow that’s comfortable for you.

Who this course is for:

  • Animators, Architects, Designers, Modelers, Video Game Designers
  • 3d modelers

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