Basic Principles of 3D Animation

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Level

Intermediate

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Paid

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Paid

Learn to bring your ideas to life in a 3D environment

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Hugo García -animador 3D with more than 15 years of experience in the field of cinema and advertising, who has participated in multi-award-winning films such as A monster comes to see me and Las brujas de Zugarramurdi – will teach you the keys and the essential principles to get you started in the world of 3D animation.

With it you will learn the 12 basic principles of traditional animation, which will serve as the basis to give life to your ideas and turn them into animation projects in a three-dimensional environment.

You will start knowing the basics of traditional animation and you will learn to obtain references from the real world, through observation, in order to apply them to your animations.

Hugo will teach you how to differentiate the key poses from the breakdowns -to define the trajectory and morphology of the animation- and the inbetweens -objects and intermediate movements generated between the initial position and the final position of the animated element.

You will also learn to use the curve editor, an indispensable tool that will greatly facilitate the process when it comes to giving movement to your projects.

Then, you will get fully into the animation. The first exercise will consist of rotating and moving a ball.

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    Basic Principles of 3D Animation
    Basic Principles of 3D Animation
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