Character Modelling in Maya
Learn to conceptualize and illustrate characters in 3D
Fernando Aguilera, illustrator and 3D artist, never tires of exploring new tools and ways to bring his characters to life. Both for his professional assignments and his personal projects, he always tries to optimize resources to obtain impeccable results.
In this course, discover his character-conceptualization and modeling process, learning several tricks to reduce rendering and modeling times using the new Maya 2017 tools beyond the conventional outline of the work process.
Start by learning about the course project. Fernando also goes over the details of his work process and guides you in familiarizing yourself with the basic Maya interface.
Learn topology principles and key development concepts, and start modeling the main parts of your 3D illustration. Discover the different tools, both conventional and recent, for modeling in Maya.
Once the main shapes are created, learn how to work with MASH to create complex patterns that you can apply to various elements of your digital illustration.
In addition, create a rig, which helps you pose different elements and the character itself in a natural way.
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