Designing scenes using GridMaps with Godot and Blender

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Beginner

Last updated on March 29, 2025 3:09 pm

Learn how to create 3D scenarios for video games using Blender and GODOT. This course teaches you how to design and modify scenes easily, with your own assets. Perfect for 3D designers and software developers looking to create their own video games.

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What you’ll learn

  • Create 3D resources in Blender.
  • Export the resources to a glb file to be used in an external application.
  • Load the resources into GODOT
  • Create MeshLibraries with our own resources.
  • Add Physics to our resources.
  • Design a scene with the use of multiple GridMap nodes.
  • Create a model that can be controlled by the player to navigate and interact with the scenario.

Hello and welcome.

If you are a designer who is interested in creating 3D scenarios for video games with the flexibility to modify these scenarios at any time in the game engine or in the 3D editor, this course is for you.

This course focuses on creating our own resources to design a complete 3D scene with the help of a grid map.

For that, we will use GODOT as the game engine and Blender as the 3D editor.

In Blender, we’ll create multiple glb files. Each file will contain various figures that will represent parts of the scenario.

In GODOT, we will import the glb files to create multiple libraries that we will use as resources for the grid map. and after that, we’ll use the grid map to lay out the scenario.

In this course you will learn:

  • Create 3D resources in Blender.

  • Export the resources to a glb file to be used in an external application.

  • Load the resources into GODOT.

  • Create MeshLibraries with our own resources.

  • Add Physics to our resources.

  • Design a scene with the use of multiple GridMap nodes.

  • Create a model that can be controlled by the player to navigate and interact with the scenario.

This course may be attractive to you because it can serve as a basis for creating a video game prototype that may require design changes without the need to update the 3D resources that are part of the scenario.

In addition, you will have access to the content created during the course.

I hope you find the content useful and that you can apply it to your personal projects.

Have fun and happy learning.

Who this course is for:

  • 3D designer that want to create a video game and use their own assets
  • Software developers that want to create a video game

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    Designing scenes using GridMaps with Godot and Blender
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