Game Development: Pathfinding with Unity
Learn pathfinding algorithms in Unity with this comprehensive course. Develop steering systems, code A* and Dijkstra algorithms, and use Unity’s NavMesh. Perfect for programmers and game enthusiasts looking to enhance their AI and game development skills.
What you’ll learn
- You will be able to develop a Steering Behaviour System
- You will be able to develop a A* Algorithm
- You will be able to code a Dijkstra Algorithm
- You will be able to use Pathfinding Systems
- You will learn how to use the Tilemap and Grid Systems in Unity
- You will be able to use Unit’s NavMesh
Have you ever wondered how NPCs and monsters find paths from one point to another?
In this course you are going to learn how to create Steering Systems that avoid obstacles so your agent can run a circuit. As you are learning that, you are also learning how raycasts, sensors and Gizmos work.
You will learn to code the Pathfinding Algorithms A* and Dijkstra in C# and Unity. They will be made using Unity’s Tilemap System so you can very easily understand how they work and what is going on.
Then, how to apply the A* Algorithm in tridimensional environments, making a controller of agents that can make those individual agents pursue a Player.
Lastly, you’ll learn how to use Unity’s NavMesh and create a system where agents can jump over empty spaces, climb ladders and all.
Who this course is for:
- Programmers that want to learn pathfinding algorithms in a visual manner
- Game enthusiasts that want to learn more about AI/Game algorithms
- Game Developers
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