Game Development: Stats and Skill Systems

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Level

Beginner

Last updated on August 20, 2024 4:40 pm

Learn how to create a complex stats and skills system for your game. This course covers game design decisions, balancing, and coding in Unity. Perfect for game developers and programmers with little experience.

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What you’ll learn

  • You will learn about the game design aspect of stats
  • You will learn how to code different types of stat systems
  • You will be able to balance your game
  • You will be able to create your skill system
  • You will be able to create a Turn Order System
  • You will be able to create a Buff/Debuff System

Have you ever thought about creating a complex stats and skills system? Many games need them and it gets harder to make one that can be used in a variety of situations.

What stats to use? The default strength and dexterity? What formulas should I use for hit chance? Can we make a D&D-like stat system? What about a more classic JRPG one?

How to make skills ranging from a fireball to a skill that applies a negative status? How can I make this skill use Intelligence vs Wisdom in its calculations? And what if I just want to use percentages?

In this course you’ll see in depth how to create and balance stat systems. We will discuss about game design decisions and their consequences, then we will create a spreadsheet with stats and try to keep it balanced as different classes level up.

You will also use those same stats in a skill system we will develop from scratch in Unity. This system will be able to create damage skills, healing skills, skills that apply buffs and debuffs, etc. They will also use both percentage-based or stat-based calculations.

And to test everything, we will create a simple automated turn-based system.

I hope to see you there o/

Who this course is for:

  • Game Developers
  • Recently Graduated Programmers
  • Programmers with little experience on games

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    Game Development: Stats and Skill Systems
    Game Development: Stats and Skill Systems
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