Introduction to Rigging for Animation
Learn to create the basic controls of a human character
Jose Antonio Martín – technical director of characters and rigger – has worked in major productions such as Gravity , Terminator Genesis , Suicide Squad or Ghost in the shell , specializing in the creation of assets. As rigger is responsible for the creation of the control structure of 3D models that allows animators to give life and move easily and naturally all kinds of characters, vehicles, objects, accessories …
In this course, he will teach you how to create a skeleton and a control structure based on the 3D model of a character, which is usually called a “puppet”. You will learn the bases for the creation of a complete rig for a human character: rig of legs, arms, torso, hands and head; and you’ll see, too, how to make it work together.
You will start knowing the work of Jose Antonio, who will tell you about his influences and what inspires him most. In addition, it will explain what is the work of a rigger.
You will discover basic concepts such as joints, controls, constraints and other fundamental elements. And you will learn what an FK chain and an IK chain are and the differences between them.
With the theory learned, you will go to work on your rig. First you will work the skeleton: you will create the chain of joints and implement the chain of control so that each part moves in the right direction.
Jose Antonio will explain how to carry out this process in arms, legs and torso so that your character, once animated, moves naturally.