Medieval Battered Jungle Knife
Learn 3D modeling, unwrapping, sculpting, texturing, and rendering in Maya, ZBrush, Substance Painter, and Marmoset Toolbag. Perfect for beginners to intermediate users. Create a game-ready Jungle Knife from scratch to a finished rendered design.
What you’ll learn
- 3D MODELLING IN MAYA
- UV UNWRAPPING IN MAYA
- SCULPTING DETAILS IN ZBRUSH
- BAKING SCULPTED DETAILS TO LOW POLY
- TEXTURING IN SUBSTANCE PAINTER
- FINAL RENDERING IN MARMOSET TOOLBAG
In the course, I will be creating the Jungle Knife from scratch to finished rendered game ready design, We start with making by setting up a reference image in photoshop and importing to Maya, then we take base model to brush for detailing and refinement .. after that, we begin the baking process and prepare the asset for baking in marmoset toolbag and lastly, we import the baked maps to substance painter for finally texturing… then we do our final presentation rendering in marmoset toolbag
Who this course is for:
- BEGINNER TO INTERMEDIATE USER OF MAYA, ZBRUSH, SUBSTANCE PAINTER AND MARMOSET TOOLBAG
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