Pixel Art Character Animation for Video Games
Bring your characters to life frame by frame in Pyxel Edit
The pixel aesthetic is back with a bang thanks to artists like Daniel Benítez, a video game developer and the cofounder of Fourattic, who keeps it very much alive in his animated creations. In this online course, he teaches you the techniques and processes behind animating a video game character and its surroundings in pixel art using the Pyxel Edit tool.
If you’ve already taken Daniel’s previous course, Introduction to Character Design in Pixel Art, go even further in this one by animating your creations frame by frame and getting to grips with concepts such as timing, anticipation, and motion blur, as well as processes such as exporting and optimizing sprite sheets.
Start by getting to know Daniel, who tells you about his career in the world of video game design and specifically in pixel art. He then highlights some of the pixel art animators that have influenced him the most over the years, as well as animators and animation studios in other areas who have been just as inspirational to him.
If you haven’t already done so, download Pyxel Edit. Then Daniel walks you through its interface, with particular emphasis on the most important tools that the program has for developing animations.
Create a project using tilesets in Pyxel Edit. Discover what tiles are and what they are used for in animation.
The first action for your character is the waiting animation, starting off with basic shapes and silhouettes. Daniel uses some examples to explain what timing is within the context of animation, as well as what keyframes and motion tweens mean.
User Reviews
Be the first to review “Pixel Art Character Animation for Video Games”
You must be logged in to post a review.
There are no reviews yet.