Stylized texturing for video games with Blender

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Last updated on March 20, 2025 1:32 pm
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Learn the complete workflow for creating stylized materials and textures using Blender. Perfect for students and professionals in animation and gaming.

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What you’ll learn

  • The complete stylized texturing workflow for videogames, animation or 3D illustration.
  • The use of the texture paint mode in Blender and the use of the shader nodes.
  • A lot of techniques to create the materials for any kind of stylized model.
  • How to bake the final texture maps to export the materials and use them in any rendering. or videogame engine
  • How to configure the scene and the lighting to create professional quality renders with Marmoset Toolbag.
  • How to study references to understand and adapt to be able to create your own materials.

In this course you will learn the complete workflow for creating stylized materials and textures for your models using the Blender tools.

What we will see in the course:

  • Fundamentals

    -How Blender’s texture paint mode works

    -How Blender’s node editor works

  • Project 1: Mushroom Diorama

    -Basic modeling and UV unwrapping

    -Blocking y color gradients

    -Hand-painted texturing to refine and detail

    -How to export the final texture maps

    -Lighting and rendering with Marmoset Toolbag

  • Project 2: Mystery Diorama

    -Baking the base maps with Marmoset Toolbag

    -Stylized procedural texturing with Blender’s shader editor

    -Custom texture projection with the stencil tool

    -Creation of the emissive and transparency channel
    -How to export the final texture maps

    -Lighting and rendering with Marmoset Toolbag

  • Project 3: Chest of the golden sun

    -Baking the base maps with Marmoset Toolbag

    -Stylized procedural texturing with Blender’s shader editor

    -Creation of the metalness and roughness channel
    -How to export the final texture maps

    -Lighting and rendering with Marmoset Toolbag

  • Project 4:  Character (Kiuby girl)

    -Baking the base maps with Marmoset Toolbag

    -Procedural color blocking for all the materials

    -Procedural texturing of organic materials (hair, skin, fur)

    -Procedural texturing with patterns for the fabric

    -Procedural texturing of armor, wood y metallic objects
    -Hand-painted texturing for the details of the face and other parts of the skin
    -Final maps exporting

    -Lighting and rendering with Marmoset Toolbag

  • Final talking and recommendations

    We will talk a little about how to study references and face texturing challenges on your own

Who this course is for:

  • Anyone who wants to learn how to texture models with stylized aesthetics.
  • Students and professionals who want to learn how to create materials with Blender.

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    Stylized texturing for video games with Blender
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