Unity 2D Game Development

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Paid

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Level

Beginner

Last updated on March 30, 2025 6:24 pm

Learn the best practices for infinite game development and create your own 2D game with Unity. No prior programming experience needed. Build a solid foundation in game design and coding skills.

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What you’ll learn

  • We will cover best practices for infinite or endless games which will teach you what you need to know in order to create a prototype and develop a 2D game.
  • Develop highly transferable coding problem-solving skills.
  • Learn C#, a powerful modern language, from scratch. No prior programming experience is necessary.
  • Build a solid foundation for game design and game development that will help you build your own games.

Unity is a cross-platform game engine developed by Unity Technologies. This course has been designed such that we can share our knowledge and help you learn complex theories, techniques, and concepts in a simple way. It is a perfect match for all those self-taught students out there!

In this beginner-friendly designed course, we will look at creating a simple 2D Flappy Bird game in Unity editor also we will cover best practices for infinite or endless games which will teach you what you need to know in order to create a prototype and develop a 2D game.

This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range, or a programmer interested in understanding game design, this course will help you gain a greater understanding of development. The course is project-based as we believe this is the best way to learn Unity and C#.

2D Game Development in Unity

Understanding the Scene and Game Interface

  • Organizing Your Project

  • GameObjects and Transforms

  • Tags

  • Layers

  • Camera

  • Colliders

  • Controlling

  • Canvas Positioning (Anchors etc)

  • Text Components

  • Buttons Sliders

  • Menu Screens

Animation

  • Creating a Player Animation using Sprites

Scripting

  • Player Control Scripting

  • Menu Control Scripting

  • Instantiating Gameobjects through Script

  • Collision Detection

  • Save / Load System (Check Asset Store for Example)

Extra Script

  • Play Button

  • Retry Button

  • Quit Button

Configuring for Export

  • Building Project Settings

  • Mobile / Other Exports

Who this course is for:

  • Beginners that are curious about Game Development
  • Competent and confident with using a computer.
  • Complete beginners with an interest in learning game development.
  • Anyone who wants to make their own 2D game.
  • People interested in working in the game design industry.
  • People who want to create and publish their own games.

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