Unity Game Development for Freelancers with Playfab + Photon
Learn how to sell your game development services online, communicate with clients, and complete projects successfully. Develop a 2D multiplayer game using Unity, Photon PUN, and PlayFab backend. Perfect for aspiring freelancers and game developers looking to start their own business.
What you’ll learn
- How to Sell Your Game Development Services on Various Online Platforms
- Where to Sell Game Development Solutions
- How to Converse With Potential Clients and Engage Them
- How to Extract Information From Potential Clients and Understand Their Requirements Fully
- Use Price Bracketing to Determine the Client’s Budget
- Create a Statement of Work Which Clearly Tells What Solutions You Will Be Providing
- Set Milestones and Create Well Defined Modules to Get Paid for Work Done
- Create a Basic 2D Platfomer
- Add Basic Back-end Functionality Using Playfab into The 2D Platfomer
- Add Multi-player features Inside the Platformer using Photon PUN. This will be a 2 player game
- How to Complete Projects Successfully
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EVEN IF YOU DO NOT WISH TO OFFER YOUR GAME DEVELOPMENT SKILLS AS A SERVICE, THE MULTIPLAYER GAME THAT WE WILL MAKE WITH PLAYFAB AS A BACK-END WILL BE EXTREMELY USEFUL FOR YOU! YOU CAN JUST SKIP THE PART WHERE I TEACH THE STUDENTS ABOUT HOW TO COMMUNICATE WITH CLIENTS AND BASIC SALES TECHNIQUES
In this course, I will teach you everything that you need to know to start freelancing as a Unity Game Developer. I will cover most of the important features that clients on online marketplaces such as Fiverr, Upwork and Guru require. I will:
– Teach you how to communicate with clients and how to respond to various types of clients
– Teach you how to Gather requirements and define modules for your client so you can get paid consistently
– Teach you how to send videos to your clients to show the work that you have done and then get paid for that
To do this we will develop a 2D Multiplayer Game Using Unity with Photon PUN for multiplayer integration, and PlayFab as a back-end for storing user data. We will:
– Create a 2D platformer from scratch using free graphics. We will pretend that the client provided those graphics to us
– Create a login, register, and verification system using Playfab as a backend
– Use Photon PUN and its various features to setup random online matches between players.
The objective of the game (we will pretend that the objective was given to us by the client) will be to reach to the end of the level before the opponent does. The Multi-player levels will include:
– Traps and Pits the the player has to either jump over or avoid
– Enemies with basic AI. They will try to attack the player and either cause a game over or slow the player down
– A complete system where when one player reaches the end, the game automatically ends with one player winning and the other losing
As we will be using Photon PUN, the player avatars will not be able to fire back at the enemies or use any projectile system, since we will cover only basic synchronization which itself is a task that even AAA studios struggle with.
Who this course is for:
- People who wish to learn Game Development and Start freelancing
- People who wish to learn how to sell game development solutions as a side gig to earn extra cash
- People who wish to learn how to Develop a Mutli-player Platform Game Using Unity with the Photon PUN Plugin with Playfab Backend Features
- Game Developers that are looking to quit their 9 to 5 job to start their own business as a service provider
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