Unity Parkour & Climbing System
Learn how to create an advanced third-person controller with parkour in Unity. Master animation techniques and gameplay programming concepts while building a data-driven system. Develop clean and modular code in C# and gain essential game development skills. Perfect for beginner Unity developers seeking intermediate knowledge and reusable systems.
What you’ll learn
- Create an advanced third person controller with parkour that can be reused in other games
- Learn adavnced animation techniques like Target Matching, Humanoid Retargeting etc.
- Learn important 3D gameplay programming concepts
- Learn to architect data driven systems in Unity using Scriptable Objects
- Learn to write clean & modular code in C#
In this course, you’ll learn how to create a third-person parkour & climbing system in Unity and C# while learning important gameplay programming concepts.
We’ll create an advanced third-person controller that can traverse dynamic environments with parkour. It’s a common system in modern-day games like Assassins Creed, Watch Dogs, etc. But the mechanic itself has been there in lots of older games like Zelda Ocarina of Time. So it’s a perfect project for learning core game programming skills.
So we’ll be building all this step by step from scratch. We’ll start by making basic a third-person controller. We’ll not use any assets for it, we’ll build this from scratch because it’s a good way to learn the fundamentals of gameplay programming. and then we’ll implement the parkour system on top of it. We’ll create an environment scanner for detecting obstacles in front of the player and we’ll make the player perform different parkour actions dynamically based on the height and type of the obstacle. We’ll look at advanced animation techniques like target matching that will allow us to adapt the same animation to obstacles of different heights.
We’ll architect the parkour actions using scriptable objects in Unity so that they’re data-driven & can be created & modified by designers without touching the code. We’ll also create a climbing system similar to the one that you see in games like Assassin’s Creed.
By the end of this course, you’ll not just create this parkour system. But you’ll also learn essential game development skills and techniques that you can use throughout your career.
Who this course is for:
- Beginner Unity developers looking to learn intermediate concepts and create reusable systems
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