Unity Stat System

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Beginner

Last updated on January 27, 2025 7:41 am

Learn how to implement a stat system, save system, and create editor windows using Unity’s UI Builder. This advanced course is designed for those with a fundamental grasp of Unity and offers a deep dive into SOLID design principles. Gain a solid understanding of C# and previous experience with Unity is required. Explore Unity’s UI Toolkit and GraphView API, implement level and damage systems, create custom editor windows, and more. Perfect for indie game developers and programmers looking to enhance their Unity skills. Join now and unlock the potential of Unity’s stat system implementation.

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What you’ll learn

  • How to implement a stat system
  • How to implement a save system
  • How to create editor windows using the UI Builder
  • How to create user interfaces using the UI Toolkit
  • How to work with Unity’s GraphView API

In this course, we will implement a stat system in Unity.

Who is this course for?

This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to implement a stat system using SOLID design principles.

Are there any course requirements?

  • A solid understanding of C#

  • Previous experience using Unity

What you will learn:

  • How to work with Unity’s UI Toolkit and UI Builder

  • How to work with Unity’s GraphView API

  • How to implement a save system

  • How to implement a level system

  • How to implement a stat system

  • How to use C# assembly definitions

  • How to create a custom editor window using the UI Builder

  • How to create a Heads Up Display (HUD)

  • How to create a health bar using the Unity UI system

  • How to create a user interface for viewing stat values

  • How to make a stat value a function of a mathematical formula

    • Required experience & base maximum health increase as the player levels up

  • How to display the damage taken by a character

  • How to write Play Mode tests

  • How to modify the speed of an animation based on a stat

  • How to implement a damage system that accounts for critical hits, differentiates between physical/magical attacks, and includes defensive stats

If all this sounds appealing to you, please join me, and I’ll see you inside the course.

Who this course is for:

  • Indie game developers
  • Programmers

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