Unreal Engine 4: Top-Down Shooter Using C++ & Blueprint
Learn how to create an arcade-style top-down shooter game in Unreal Engine 4. This course focuses on implementing major game mechanics using C++ code, reducing reliance on Blueprint. Gain confidence in C++ and explore its possibilities. Perfect for Unreal Engine 4 users wanting to transition from Blueprint to C++ and those interested in game development.
What you’ll learn
- Communication between C++, the Unreal Editor and Blueprint
- Declaring and defining functions
- Setting function parameters and specifiers
- Class referencing and communication
- Collision detection with overlap events in C++
- Spawn events in C++
- Dynamic material parameter setting in C++
- Input events in C++
- UI Widget communication in C++
- Arrays and for loops
- Some vector math operations
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In this course, you’ll be creating an arcade-style top-down shooter game in Unreal Engine 4. The focus is to walk through the basics of major game mechanic implementation using mainly code with minimal contact with Blueprint. By the end of this course, you’ll be confident enough with C++ to venture out and see what else is possible with it. Let’s bring down that barrier to entry together!
Who this course is for:
- Those who have an interest in computer games creation
- Unreal Engine 4 users looking to venture out from Blueprint into the world of C++
- Unreal Engine 4 users who want to discover a way of creating a simple game with a core game loop.
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