Unreal Engine 5 C++: Create Custom Editor Tools

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Last updated on April 28, 2025 2:48 pm

Learn how to extend Unreal Engine’s editor and boost your efficiency with custom menu entries, slate widgets, and more. This course is perfect for learners who want to deepen their understanding of Unreal Engine and create custom tools for better productivity. Enhance your skills in slate code, editor scripting libraries, and creating custom editor tabs. Register custom icons, extend world outliner, and utilize custom hotkeys. Take your Unreal Engine projects to the next level with this comprehensive course.

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What you’ll learn

  • Extend the existing editor menus through different modules
  • Explore the existing editor scripting libraries like EditorAssetLibrary and EditorUtilityLibrary
  • Write slate code to build slate widgets for custom editor functionalities
  • Create a custom editor tab for displaying slate widgets
  • Create materials and connect pins through code
  • Create custom editor hot keys to trigger custom functions
  • Extend Content Browser Menu
  • Extend Actor Selection Menu
  • Extend World Outliner
  • Add custom icons as UI elements

Learn everything that you need to know for extending Unreal’s editor and create custom menu entries, slate widgets, extend world outliner, register custom icons and much much more for boosting your effiency that your project and your team needs.

In the first part of the course, we’ll focus on the actions to assets and we’ll begin with exploring the existing scripting libraries like UEditorAssetLibrary and UEditirUtilityLibrary in Unreal to help us achieve some basic quick asset actions.

Then we’ll look at how to add in our custom menu entries to help us search and delete unused assets and delete empty folders when we right mouse button click a folder. With the ability like this, we’ll then dive into slate and create different slate widgets in a custom editor tab that we registered. We’ll also cover how to use EditorUtilityWidgets and create our own algorithms to help us quickly create materials from code.

In the second part of the course, we’re gonna use the combination of EditorUtilityWidgets and EditorActorSubsystem to help us achieve actor batch selection, actor batch duplication, and randomize actor transform. Then we’ll use the skills and knowledge we learned to create actor selection lock through extending level editor actor menu, custom editor hot keys and extending world outliner.

After this course, you will be able to create any custom editor tools that you or your team needs for better effiency when working inside of Unreal.

Who this course is for:

  • Learners who want to learn how to extend Unreal’s editor
  • Learners who want to learn how to write slate code and create slate widgets in Unreal
  • Learners who want to have a deeper understanding of Unreal Engine
  • Learners who want to know how to create custom menu entries and register custom editor icons

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    Unreal Engine 5 C++: Create Custom Editor Tools
    Unreal Engine 5 C++: Create Custom Editor Tools
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