VR Design and Modeling with Quill

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Level

Beginner

Access

Paid

Certificate

Paid

Transform the way you work in 3D by creating characters and scenes with the power of virtual reality

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If painting and modeling characters and scenes in 3D on a real scale inspires you, imagine being able to be physically present in your own creations, walk around them, and see them in their actual size in order to perfect them. Oculus Quill is the painting and 3D animation software for virtual reality that’s capable of creating that unique experience, and Federico Moreno—animation director and digital artist—is the expert that will present this powerful tool to create your project using his own methodology.

With his vast experience in working with clients like Disney, Ford, UNICEF, YPF, Netflix or TVE, among others, Federico will teach you how to master Oculus Quill so you can create your own universe and animated content. Learn all the functions and processes to work with the software step-by-step, until you create your own finished 3D project.

Get to know Federico, who will tell you about his professional background, main references, work methodologies, and creative processes that he’s developed over the years.

Immerse yourself into the world of VR. See from the technical requirements and specifications that you need to start off, to how to set-up and configure your VR Oculus Rift or Oculus Rift S. Once you’re done, discover Quill’s interface, its main tools, and the commands that you’ll use throughout the course.

Learn how to work in Quill. Get an in-depth view of all the elements available for you to illustrate, model, and paint your characters and surroundings in a practical and easy way. He explains each one in detail, as well as the processes or work methodologies to approach a project with these characteristics.

Draw, model, and paint your characters, to then focus on the creation of its surroundings, with all the details to give the final look and finishing touches.

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    VR Design and Modeling with Quill
    VR Design and Modeling with Quill
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