Unreal Engine 5 : Getting Started with Blueprints

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Last updated on April 28, 2025 2:53 pm

Learn the basics of Unreal Engine 5 Blueprint editor UI, variables, functions, and communication. Create gameplay systems and widgets, understand animation blueprints, and enhance your coding skills without text-based languages. Perfect for beginners to coding in blueprints and Unreal Engine 5.

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What you’ll learn

  • How to navigate the Unreal Engine 5 Blueprint editor UI
  • What variables are and how they are used in coding
  • How and when to use functions, events and macros
  • The different ways blueprints communicate
  • How to navigate the widget designer UI
  • Create and set up widgets for the players HUD
  • How to create some commonly used gameplay systems
  • How the animation blueprint works

Getting Started with Blueprints

In this course we will be starting with the basics like what blueprints are and how to navigate the blueprint editor in Unreal Engine 5, right though to creating game play systems and learning how to use many of the main features of blueprints as well as how to setup widgets and animation blueprints.

The goal of this course is to provide you with useful information and knowledge so that your able to plan and create your own gameplay systems in your future projects as well as read other peoples blueprints which can really help speed up the learning process. No previous programming knowledge required!

What will you learn?

  • What are blueprints

  • How to navigate the Unreal Engine 5 blueprint UI

  • What variables are and how to use them

  • How to use variable’s most commonly used nodes

  • How to use functions, macros and events to keep your project clean and efficient

  • The differences between blueprints types such as characters, game modes and actors

  • Blueprint communication including casting, interfaces and event dispatchers

  • How arrays work and how to change them during gameplay

  • How to setup player inputs including the new Enhanced Inputs

  • The fundamentals of animation blueprints

  • How to create and setup widget UI on a players screens

  • How to change widget layouts and bind them to variables and functions

  • How to make a health, interaction, respawn and damage gameplay systems

  • Spawning actors, particles and sound effects including the new MetaSounds

  • Code organization

Who this course is for:

  • Beginners to coding in blueprints
  • People who want to code without text based languages
  • Beginners to Unreal Engine 5

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    Unreal Engine 5 : Getting Started with Blueprints
    Unreal Engine 5 : Getting Started with Blueprints
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