The Mathematics in Toys and Games

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Course facts
  • Payment: Free, no certificate
  • Credits: Non Credit
  • Learning style: Self-paced, start anytime
  • Resources: Activity Assignments; Design Assignments; Lecture Notes; Projects with Examples; Written Assignments
MIT OpenCourseWare details
  • As taught in: Spring 2010
  • Department: Experimental Study Group
Created byMIT
Available onMIT OpenCourseWareMIT OpenCourseWare

Course Details
Learning Style

Start Anytime

Level

All Levels

Study Mode

100% Online

Outcomes
Academic Credits

Non Credit

Price & Terms
Pricing Model

Free Content (No Certificate)

Technical
Content Medium

Text Based

Specification
Access

Free Access

Academic Level

Undergraduate

SKU: mathematics-toys-games Category: Brand:

The mathematics behind games and puzzles: impartial games, surreal numbers, the Rubik’s Cube, probability, Game of Life and NP-completeness.

At a glance
LevelAll Levels
AccessFree access
FormatText Based
As taught inSpring 2010
DepartmentExperimental Study Group
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Many popular games, toys and puzzles hide real mathematics behind their strategies. This seminar explores that mathematics through the basics of game theory, probability, group theory and elementary programming, with a focus on open problems in combinatorial game theory. Each week pairs a lecture with discussion of a game or puzzle, among them Connect Four, the Rubik’s Cube, Monopoly, card games, the Game of Life and Dots and Boxes, and students finish with a project of their own.

What You Will Achieve

  • Analyze impartial games with combinatorial game theory
  • Use group theory to reason about the Rubik’s Cube
  • Apply probability to strategy in board and card games
  • Design, code or research a mathematical game of your own


Program Overview

Combinatorial Game Theory

The theory behind two-player games.

  • Theory of impartial games
  • Surreal numbers
  • Dynamic programming and impartial games
  • Games on graphs

Games and Puzzles

Mathematics applied to familiar games.

  • AI topics: Chinese checkers and Go
  • Connect Four
  • Rubik’s Cube and group theory
  • Probability in Monopoly and card games

Complexity and Open Problems

How hard games are to solve.

  • Game of Life
  • NP-completeness and constraint logic
  • Dots and boxes

Course Completion


Job Outlook

These ideas are a playful entry point to mathematics, computer science, game design and algorithm research.


Our take

Good for: Students curious about the mathematics behind games who enjoy puzzles and some programming.

Keep in mind: A spring 2010 seminar with weekly course notes, project options and three example student projects; there is no textbook, though two classic books are recommended.

Bottom line: A fun, idea-packed tour of the mathematics of games, with good project prompts to take further.

Frequently Asked Questions

What project options are offered?

A research paper on a game, toy or puzzle, a coding project, inventing your own mathematical game or toy, or exploring an open problem in combinatorial game theory.

Is there a textbook?

No. Students read weekly course notes, and two optional books are suggested: Winning Ways for your Mathematical Plays and On Numbers and Games.

What did students build?

Example projects include Amoeboid, a study of strategy in Risk and a four-dimensional Rubik's Cube.

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