App Design with Figma: From Brief to Prototype
Create a prototype for an e-commerce app that meets your client’s needs by developing and testing its architecture and UI design with Figma
Have you ever thought designing an app seems like complicated, uncharted territory? Join Jonathan Da Costa and see that it’s not as scary as you might think. The head of Paris design agency Index Studio invites you to join an exciting digital adventure, combining technical and creative elements, ergonomic design, and aesthetic research.
In this online course, learn how to create an e-commerce application interface with Figma. Consider the graphics of your app, its architecture, and UI design, getting to grips with everything from the first contact with your client to the delivery of the project. Achieve an intuitive and structured end result to meet all your client’s needs.
Start the course by learning about Jonathan Da Costa’s journey through graphic design and art direction to the creation of his own studio. He also talks about the designers who influence him on a daily basis.
Next, discover all the work that goes into graphic design. Begin by learning how to analyze a client’s brief and get familiar with the Figma software. Create the tree structure of your app and the wireframes, mock-ups that represent the entire structure of the information displayed on the screens.
Move on to refining the whole graphic makeup of your app. Give it a unique style by working on the graphic charter, exploring several creative avenues and testing your ideas.
Then begin the technical phase of the project: the UI design. Develop the complete design of a home page, a collection page, a product page, and subpages. This is a pivotal step, where the application becomes realistic and each of its components are specified.
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