Cinema 4d to substance painter workflow

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Beginner

Last updated on September 2, 2024 12:39 am
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Learn the complete workflow of creating and texturing a 3D shotgun model for video games or renders. Perfect for beginner 3D artists.

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What you’ll learn

  • 3D Modeling and texturing

This training is divided into 3 Chapters , Modeling , uv unrapping and texturing .

In this series  I will go through my process of making this 3D shotgun model in cinema 4d using common polygons modeling tools and techniques ,starting from the back part to barrels and finishing by adding and fixing the small details, once our model is ready we will be preparing it to export to substance painter by doing the UV unwrapping , wich is a very important step to do before moving to substance painter , after that we will be doing the textures work in substance painter , Apply materials that fits our model ,explaining how can we manage and change the uv scale, using custom pictures to apply as normals in some parts , brushes  ,after getting the realistic look we are looking for, after the texturing is done we will see how to export the materials from substance painter  in a proper way , then we will be importing this materials back into cinema 4d using third party plugin (octane render) .which will be required only in this step

By the end of this course we will learn a complete workflow of creating this asset ready for videos games or render.

Who this course is for:

  • 3D artists wanting to learn 3D game assets modeling
  • Beginner 3D artists wanting to learn the process of creating and texturing a 3D model

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    Cinema 4d to substance painter workflow
    Cinema 4d to substance painter workflow
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