Drawing Manga Scenes
Learn to build imaginary worlds for visual narratives by depicting shots and perspectives with pencil and India ink
Every detail of the universe of a comic book, animation or game tells a little about the narrative in question: it reveals the atmosphere of the environment and aspects of the personality of the protagonists. Therefore, a well-crafted scenario is key to involving the audience. Giovana and Paulo Serafim, also known as Eudetenis, are specialists in the subject and have already illustrated imaginary worlds for manga published in different continents. In this online course, this award-winning creative duo will teach you how to idealize and design environments to later populate them with characters and objects.
With pencil, ink and some digital tools, you’ll learn in practice how to represent spaces with different angles, vanishing points and planes. No matter your style, these techniques are key to making any visual storytelling believable.
To start, you will learn about the career of Giovana and Paulo, the creative duo of Eudetenis. You will see his main influences when it comes to developing scenarios and how to explore references when creating.
Then, teachers will explain the importance of spaces to give credibility to fantastic worlds and idealized realities and will show some common mistakes and possible solutions.
From there, you’ll learn how to work with perspective and its elements, such as the horizon line and the vision line. You’ll also see how to apply one, two and three vanishing points and how to position objects and characters in each circumstance. After discovering isometric and foreshortening drawing techniques to avoid deformations, you will understand how to divide a scene into three planes and convey the feeling of depth
Later, the teachers will show examples of how to sketch several proposals for an illustration on the computer. From an idea of your own, you will develop a pencil drawing and correct every proportion and detail. Later, you’ll use ink pens of varying thicknesses to define lines and create textures.


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