Games, Sensors and Media

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Level

Advanced

Language

Last updated on May 6, 2026 9:51 am

Learn to create fluid digital interactive experiences for gaming on iPhone and iPad. Master advanced sensor hardware integration, 2D graphics, sound effects, Game Center, physics engine, and device orientation. Gain skills in reverse geocoding, GeoFences, accelerometers, and more. Create immersive games like Pong and Breakout, manipulate graphics, and use physics engine for realistic game worlds. React to multi-touch events, collisions, and contacts efficiently. Chain actions, animations, and sounds with precision. Animate sprites, create particle systems, and interface with Game Center for leaderboards and achievements. Join now!

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You will learn to make fluid digital interactive experiences that are suitable for gaming and use the advanced sensor hardware built into the iPhone and iPad. This includes drawing 2D graphics, playing sounds and music, integrating with Game Center, the iOS physics engine and detecting device orientation and location.

Upon completing this course, you will be able to:
1. Use the reverse geocode service to convert latitude and longitude to location names
2. Implement GeoFences to make an app efficiently monitor an iOS device’s location
3. Leverage the power of accelerometers, magnetometers and gyroscopes to orient a device in physical space
4. Create an app that responds to ambient light levels by using screen brightness as a proxy
5. Play sound effects and other media as audio
6. Make a game like Pong
7. Make a game like Breakout
8. Manipulate graphics in a game environment
9. Use the physics engine to create realistic game worlds
10. React to multi-touch events for complex interaction design
11. Detect and respond to collisions and contacts efficiently
12. Chain complex sequences of actions, animations and sounds with precision
13. Animate multi-frame sprites
14. Create particle systems to simulate fire, smoke and magic (and more!)
15. Interface with Game Center to create leaderboards and achievements that can be shared through social networks

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    Games, Sensors and Media
    Games, Sensors and Media
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