Houdini 18 – Procedural Prop Modeling – Chinese Knife
Learn the basics of procedural modeling and UVs in Houdini, create low and high res meshes, export from Houdini, texture with Substance Painter, and set up a scene in Unity. This Indie-Pixel Mini-Course guides you through creating a Chinese Knife prop for game development projects. Perfect for beginner Houdini and game level/prop artists interested in learning procedural workflows.
What you’ll learn
- The Basics of Procedural Modeling
- The Basics of Procedural UV’s
- How to Create Low and High Res meshes in Houdini
- How to Export from Houdini
- Setting up a Substance Painter Project
- How to Texture with Substance Painter 2019
- How to set up a scene in Unity 2019
- How to Match the Look of Painter in Unity
In this next Indie-Pixel Mini-Course we will walk through the entire process of creating a Chinese Knife prop for your game development projects. You will be taken through each step of the process from procedural modeling in Houdini, to texturing in Substance Painter, then finally setting up the the prop in a Unity scene.
You also get a complete guide to the Basics of Houdini’s User Interface, as a bonus, so if you are completely new to Houdini, you can get up to speed quickly and learn how to navigate the Houdini 3D application.
What you Get:
Complete Houdini Project
Over 4 Hours of Video Training in 1080P
If you are new to Procedural Modeling or Procedural content creation for games, and want to jump start your learning in Houdini, then this course is perfect for you!
Who this course is for:
- Beginner Houdini Aritsts
- Beginner Game Level / Prop Artist
- Anyone interested in Learning Procedural Workflows
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