Realistic Prop Creation for Video Games
Learn to model and texturize professional-quality 3D assets
The video game industry is constantly trying to outdo itself, requiring those who work in the field to continue learning new techniques and processes. 3D artist and video game prop expert Paula Sánchez-Ferrero is passionate about video games, and she views that requirement not as an obstacle but as a continuous opportunity for growth.
In this online course, she takes you through the step-by-step process of creating a realistic 3D prop model with final-production quality using different modeling and texturing programs. In addition, discover the basics that you can apply to other professional assets and the most common workflows used in the AAA video game industry today.
Start by learning more about Paula, her influences, her beginnings in the video game industry, and her experience as an environment and prop artist and a supervising 3D artist.
Explore the pipeline and phases of asset development for video games before downloading and configuring 3ds Max to help you work more efficiently. Paula then shows you different sites that she uses to find inspiration.
With clear dimensions for your asset and an organized game plan for creation and delivery, explore the techniques for modeling more complex parts and take a closer look at containment or support loops to make sure your high-poly model looks right.
Paula then introduces you to Booleans before guiding you through the basics of ZBrush so you can quickly and realistically combine parts into high-poly models. Analyze the workflow for quickly creating high-poly details via floaters.
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