Rigging: Body Articulation of a 3D Character
Learn to bring your characters to life with Maya
In this course you will learn to give life to your characters through body rigging. Pablo Emmanuel de Leo, 3D professional with more than a decade of experience in the world of animation behind his back, will teach you how to generate a humanoid skeleton from scratch and place it in a geometry.
Taking advantage of the techniques used in the film and videogame industry, you will learn to complement rigging with basic programming concepts and generate realistic poses for your character.
You will begin knowing the surroundings of Maya and discover the tools that Pablo Emmanuel de Leo uses to work. In addition, it will teach you how to structure and name the files to work in an orderly and effective way in the world of animation.
Once you are familiar with the work environment, you will learn how to perform the optimal topology for rigging and work with the references.
You will learn how to use the IK and FK systems, the Quick Rig and the HumaniK. You will create a rig of eyes, hands and accessories, as well as a facial rig with Blendshapes.
Pablo will teach you, too, to use the Skin and Pose Deform, to make a Proxy Rig and give a few small brushstrokes of programming with Python.
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