UX/UI Design Principles Compact (Theory + Figma Exercise)

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Last updated on June 5, 2024 2:16 pm

Learn the principles of UX/UI design and improve your skills with this comprehensive course. Perfect for beginners or those looking to brush up on their skills. Transition from graphic design to UX/UI or enhance your understanding of common UX theory. Start today!

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What you’ll learn

  • Improve the structure of your design by understanding UX theory
  • Improve your Design by understanding UI theory
  • Improve communication with you UX or UI team
  • Improve an existing website for you or your clients

Today, we’re going to learn about UX/UI Design Principles.

When looking at UI Design, we can usually tell which design works better, but when you start working on your own designs, it’s suddenly not that easy anymore.

What is the secret behind a smooth process and perfect distribution that seems so pleasing to us?

In under two hours, I will show you the UX/UI Design principles and what, how, and why they make a difference.

In this course, I combine theory concepts, real-life examples, and final practical exercises to make sure it’s not just theory but a skill you can apply to your wireframes web and app designs right away. However, please be aware that this is an overall theory class!

This course is divided into two parts:

Part 1: Principles of User Experience Design

In the first part, we will dive into UX Design principles, this will be loosely based on the Nielsen Heuristics:

  1. Real-world references, mental models, and how to use them

  2. Jakob’s Law – why other pages are important to your own

  3. Consistency is key

  4. Hick’s Law – working with choice and limitation

  5. The magic number is 4 !

  6. Common page positioning & scanning patterns

  7. Feedback and system status

  8. Error prevention

  9. Error handling

  10. A word on dopamine & ethical design

  11. EXERCISE(+Figma File)–> We are building a wireframe with Figma!

Part 2: Principles of User Interface Design

In the second part, we will learn about UX Design Principles. This part is mainly based on Gestalt Theory:

  1. Aesthetic-Usability Effect – Why even bother?

  2. What is Visual Hierarchy?

  3. Law of Prägnanz – Simplicity is key!

  4. Law of Similarity – use colour, size, and shape to create a design system

  5. A little more on text- and touch target size

  6. Law of Proximity – Spacing systems and grids

  7. Law of Common Region – Creating sections and adding structure to your layout

  8. Von Restorff Effect – Drawing attention where you need it

  9. Law of Common Fate – Behavioural prediction

  10. Visceral reaction – Emotion in your design

  11. EXERCISE(+Figma File)–> We are transforming a wireframe to UI Design with Figma.

Part 3: A few little extras

As a little gift, here are some extras from my other courses to dive a little deeper into some of the subjects we have touched. Enjoy!

This course is for you if you’re new to UX design, want to brush up on your skills.

This is a class by moonlearning.

Who this course is for:

  • This course is for you if you’re new to UX/UI Design or simply want to brush up on your skills.
  • Graphic Designers transitioning to UX or UI Design
  • UI Designers wanting to improve their understanding of common UX theory
  • UX Designers wanting to work closer with the UI team

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    UX/UI Design Principles Compact (Theory + Figma Exercise)
    UX/UI Design Principles Compact (Theory + Figma Exercise)
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