Videogame Prop Modeling: From Beginner to Advanced

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Beginner

Last updated on April 24, 2025 6:30 am
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Learn how to create high-quality videogame props from scratch with this comprehensive course. Perfect for beginner 3D artists.

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What you’ll learn

  • Students will learn how to model and texture a high-quality, game-ready 3D asset from scratch
  • Low-poly and high-poly modeling techniques
  • Efficient UV unwrapping within 3DS Max
  • Baking seamless texture maps within Substance Painter
  • Realistic texture creation with PBR materials within Substance Painter
  • Time-saving techniques to make the creation process more efficient

– In this course, students will become familiar with all of the fundamentals used to create high-quality videogame props.

– All aspects of the creation process will be covered, everything from creating the low-poly model all the way to rendering a final image.

– Specifically, we will be covering the following processes in depth:

     – Creating the low-poly model using reference images within 3DS Max

     – Creating the high-poly model using 3DS Max

     – UV unwrapping the low-poly model using 3DS Max

     – Baking the Normal map using the high-poly model in Substance Painter

     – Baking ambient occlusion, thickness, material ID, and curvature maps in Substance Painter

     – Texturing in Substance Painter

     – Rendering in iRay within Substance Painter

– Various tools and techniques of model creation and texturing will be explored.  A strong emphasis is placed on using different techniques to approach similar modeling problems as a means to teach students as many different techniques as possible.

– Time-saving techniques will be explored, such as setting up hotkeys, customizing the interface, and utilizing scripts to accomplish complex modeling tasks quickly.

– By the end of this course, students will have a solid understanding of how to create high-quality videogame props and will be able to apply that knowledge to the creation of their own 3D models.

Who this course is for:

  • Beginner 3D artists

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    Videogame Prop Modeling: From Beginner to Advanced
    Videogame Prop Modeling: From Beginner to Advanced
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